/*
 *
 *
 */

#include <iostream>
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "State.h"
#include "Sprite.h"
#ifndef _POINTER_H_
#define _POINTER_H_

using namespace std;

class Pointer
{
   private:
   
   Sprite *Image;

   public:

   Pointer(string fileName);
   void update( SDL_MouseMotionEvent mouse );
   void draw(SDL_Surface *screen);
};

#endif

